Hi, I’m Jesper.

Digital Designer & Technologist

Always captivated by art and technology, my enduring fascination finds its intersection within the realm of digital interaction. My skills lie in crafting engaging user experiences across various platforms & in particular for XR.

  • UX & Digital interaction

    I have a talent for crafting captivating user journeys across various domains. Drawing from my background in game design, I bring a distinct perspective on digital interaction.

  • Digital Design & Creation

    I have a successful track record taking projects from their inception, through prototyping and testing, into completion. Whether working independently or as part of a team.

  • Technology & Consumer Trends

    With an unrelenting interest in technology, I continuously pace myself at the forefront of emerging trends. Always one step ahead, I am adept at communicating my expertise at any level.

  • Real Time 3D Graphics

    I began my design career building immersive experiences and optimized assets for RT3D. I possess strong proficiency in various design software suites and have a keen eye for aesthetics.

AR Smart Books

Building the UX of an Augmented Reality system made to encourage children’s reading habits.

Viking Blacksmith VR Experience

Digitally replicating a museum excavation site to let visitors interact with history in immersive VR.

City of Thieves

Designing and publishing a tabletop board game. Nominated for ‘Game of the Year’ in 2019.

Lunar Technology Insights

Designing an accessible in-house content creation platform and public archive for FinTech Bank.

Netflix Watch Match

Rethinking the user interface of Netflix’s recommendation engine for a mobile-first approach.

Contech Smarter Construction

Integrating ICT requirements into digital construction workflows and planning in partnership with ConTech.

Co-designing with Skatteguiden

Solving UX and design challenges through collaborative design workshops with users and stakeholders.

Kidnapping Minigames

Designing a unique and interactive advertising campaign for family movie ‘Kidnapping’ with Regnar Grasten Film.

Hardware 3D Asset Collection

Creating highly optimized real-time 3D assets and textures of hardware products for commercial use.

Build-A-Fear

Designing a digital play project to explore user behavior using critical design and AI in confronting phobias.

Lunar Squad Logos

NASA-mission-inspired logo designs to support clearer distinction and character of internal teams at Lunar.

Gas Station 3D Asset Collection

Creating detailed high-resolution real-time 3D assets for a game set in a post-apocalyptic desert environment.